Yang Zing Creation
Trap Continuous

Yang Zing Creation

  • Archetype:
  • Yang Zing

  • View:
  • 3608




Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.




 
 
AI Power Analysis
ExtenderConfidence: Medium
52± 6/ 100
Power Score
Intrinsic 48
Deck 54

Yang Zing Creation — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 47.7 · Deck: 54.4 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler

Why it scores here

Yang Zing Creation converts a destroyed Yang Zing board into one Yang Zing monster from the Deck, once per turn, and it can keep doing so while it stays face-up. Its presence in 45 of 45 sampled decks at about 2.5 copies each confirms it is a real, practical line, but that is frequency, not strength. Its value depends on your monsters being destroyed, it has no opponent interaction, and no recorded boards are supplied to confirm conversion, so the score stays in the middle. The card earned no points for stats or popularity; its ATK and DEF are zero and view count is ignored.

Axis scores

Axis Score Evidence
Accessibility 55 Set from hand in most decks at 3 copies, but the trigger requires your monsters to be destroyed, so it is not live on every turn (verified text, observed deck counts).
Combo & Conversion 50 Turns one destruction into one Yang Zing body from Deck, a 1-for-1 body with no recorded board evidence to show a larger conversion (verified text, inferred).
Resource Economy 65 Repeatable once per turn, so it can add a monster without spending itself, which is a real advantage when the trigger happens (verified text, inferred).
Effect & Interaction 10 No negation, removal or hand-trap reach; it only responds to your own destruction (verified text).
Material Utility 15 The trap itself is never material; the Yang Zing monster it fetches carries the material value, so this axis stays low (inferred).
Resilience & Flexibility 45 Continuous Trap on the field, so backrow removal or a monster-protection plan can shut it off; redundancy comes from its one-per-turn repeatability (inferred).
Deck-Building Efficiency 50 Archetype-locked to Yang Zing with no garnet, but it occupies a slot that only works in Yang Zing decks; 3-copy max is standard (observed deck counts, verified text).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 47.7, Deck ≈ 54.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn repeatable Yang Zing summon from Deck when your monsters are destroyed
  • Included in 45 of 45 sampled decks at about 2.5 copies average, mode 3
  • Top Yang Zing partners appear in 90 to 100 percent of its decks

Weaknesses

  • Needs your monsters destroyed by battle or card effect before it produces value
  • Only summons Yang Zing monsters from Deck; Extra Deck summons are blocked except Synchro
  • No opponent interaction of its own

Counters / choke points

  • Removal or disruption of the face-up Trap, which ends the repeatable effect (inferred)
  • Lines that avoid destroying your own monsters, which leave the trigger without fuel (inferred)

Best use

On-destruction deck-to-field extender inside Yang Zing lines. Decks: Yang Zing (archetype 636), Yang Zing (archetype 114), Yang Zing (archetype 304). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: once per turn, Special Summon 1 Yang Zing monster from Deck when your monsters are destroyed by battle or card effect; Card text: cannot Special Summon from Extra Deck except Synchro Monsters; Continuous Trap, archetype Yang Zing, legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 45 of 45 sampled decks, 3 copies in 30 decks, average 2.51 copies; 40 of 45 decks sit in the three Yang Zing archetypes (636, 114, 304); Top partners appear in 90 to 100 percent of its decks
  • Inferred: Acts as a repeatable body source while face-up; value depends on destruction events; Backrow removal of the face-up Trap would end the repeatable effect
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal_copies supplied for any format no rulings data for timing interactions











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